Learn and create custom programs.

Learn to code.

J2code is our award winning coding resource offering four differentiated platforms.

Following the National Curriculum it encourages students’ creativity and helps teachers fulfil the requirements of computing in the curriculum for pupils in KS1, KS2 and KS3.

JIT turtle.

Use lesson plans from Y1-2.

JIT Turtle is aimed at the youngest learners and starts to introduce all of the important concepts of programming. Pupils begin by simply clicking an on screen turtle or sprite to move it, turn it or put a pen up or down. As well as moving the sprite it builds up a simple program as a series of commands in a separate window. As a user becomes more confident they can move to advanced mode where the turtle does not perform the actions until the program is run. This is a perfect compliment to motorised floor turtles or other activities.


Use lesson plans from Y3-6

The Visual programming engine is a familiar, block based programming tool which works on any modern computer or tablet. Starting with the simplest of programs, pupils can progress to a high level of sophistication which will keep them engaged and motivated. Teachers can share scripts with the class easily creating differentiated learning activities. There are 3 differentiated levels which enable pupils to work independently without unnecessary clutter and distraction of script that they do not understand or need.


Use lesson plans from Y3-6

The Logo programming engine enables pupils to build varied and mathematically challenging scripts. The differentiated levels allow pupils to continue on from JIT turtle applying what they have learnt in a new context. Level 3 encourages users to work independently or for teachers or pupils to create examples for sharing with the class.

Free resources.

J2code gives you some of the best free resources that are available on the web to use with your class. Try the hour of code from Code.org if you want a quick way into learning Visual code before you use Visual with the pupils.

Lesson Plans.

A series of lesson plans to help introduce the coding curriculum to your pupils.

‘Scratch’ import.

Import Scratch files that you have made public into MyFiles and add learning conversations to them or embed them in our digital paper, j2e5.

Compatible with BBC Micro:bit.

You can use your BBC micro:bit for all sorts of cool creations, from robots to musical instruments – the possibilities are endless. The BBC micro:bit has an awful lot of features, like 25 red LED lights that can flash messages. There are two programmable buttons that can be used to control games. The BBC micro:bit can detect motion and tell you which direction you’re heading in – clever!

Product Features.

  1. Share across your school on any device.

  2. Motivate children to write

  3. Code

  4. Blog and publish

  5. Promote peer assessment

  6. Collaborate

  7. Make learning fun and creative

  8. Engage parents

  9. Provide a safe digital environment

  10. Provide online homework opportunities

  11. Create a school website

  12. Have unlimited storage space

  13. Encourage learning conversations

Product videos.


Our growing set of innovate tools are loved by thousands of schools around the world.

About Us

We are passionate about what we do, delivering the latest technology to improve learning outcomes.

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“Having invested in both the JIT5 tools for Foundation and KS1 and J2e5 for KS2, 3 and 4 we know we have a comprehensive selection of innovative online tools that can be used in a wide variety of contexts to suit many different aspects of the curriculum.”

Bob Usher, Content Manager, London Grid for Learning.


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