In this Easter-themed coding challenge, pupils will create a simple mini-game such as “Catch the Egg” or “Hopping Bunny”. Using the event-driven block editor in j2code, they’ll explore movement, collision, and scoring.
Year Groups:
-
KS2
Tool:
-
j2code – Visual
Lesson Breakdown:
- Introduction: How event blocks trigger action in games.
- Modelling: Build a simple sprite that moves and reacts when touching an object.
- Pupil Task: Pupils build their chosen Easter mini-game.
- Extension: Add sound, score counters, or speed changes.
By the end of the lesson, pupils will know:
-
How event blocks work.
-
How to code movement and simple interaction.
-
How to test and debug their mini-game.
Practical Considerations:
- Pupils logged into j2code.
- Recommend devices with keyboards for ease.
Further Support:
Game-making support available in the j2code help section and Teachers’ Area.